
Everything about the world is connected and considered, and stories will present themselves to you as you explore you never need to go hunting out the next quest, because it'll find you first. Wandering is perhaps the best experience you can have in Skyrim. It's easy to see why the game is technically challenged, though it doesn't make its flaws any more forgiveable.

These unconnected narratives are individual, but part of a whole Skyrim is one connected world, with rumours, politics and opinions, and you're just a small - though influential - part of it, a speck on a map that encompasses hundreds of narratives and thousands of NPCs. Skyrim gives you the freedom to explore whatever takes your fancy, be it your enrolment at a shunned magic college, joining a faction known as the Dark Brotherhood or your role in the world as a Dragonborn.

There's no hard rules, no linear paths and no real objectives or goals it's the truest kind of sandbox in that there's never anything immediate to do, but always something incredible to find. Skyrim is as free-form as games come, and that means you're able to invest in the narrative as you see relevant. As the hours wistfully passed during our time with Skyrim, we noticed just how much we cared about the characters, factions, worlds and races. If you're willing to overlook the issues in favour of the experience then Skyrim has a sprawling campaign just waiting for you, but Bethesda doesn't deserve a free pass by virtue of the size of the games it produces.īut if Bethesda's capable of winning over fantasy sceptics like ourselves, it can appeal to anyone.

The reality is that Skyrim is a stunning, engrossing and massive game, but Bethesda's ambition has once again compromised the technical performance of the product. We've decided to sit somewhere in the middle.
